Thoughts on software engineering, design, and things I find interesting.
From a high school computer class to Discord bots for clients, an HQ Trivia SaaS, and eventually shipping iOS apps on the App Store.
I studied science, not computer science. Every app I've shipped started as a real problem I ran into, and the ones that stuck are the ones where software was the only real fix.
The macOS screenshot tool built for students who can't download their notes, and what it took to make ScreenCaptureKit, Vision, and a private graphics API work together.
How FuelUp runs across iPhone, Apple Watch, CarPlay, and widgets on a server with 0.5MB of RAM, and why every layer had to be designed twice.
How FuelUp went from a side project to 10,000+ monthly active users through product decisions, app store optimization, and one lucky press mention.